AI Insights · Timothy · October 2025
Top 5 3D Anime Games in New Zealand Q3 2025: Performance Insights
Explore the performance trends of the top 3D anime games in New Zealand for Q3 2025, including weekly downloads, revenue, and active users, based on Sensor Tower data.
The third quarter of 2025 witnessed intriguing trends in the performance of top 3D anime games on a unified platform in New Zealand. Here’s a detailed look at the key metrics for each of these popular games, as reported by Sensor Tower.
Umamusume: Pretty Derby from Cygames, Inc. saw its weekly revenue peak at around $19.5K in mid-July, followed by a gradual decline to approximately $2.5K by the end of September. Weekly downloads started strong at 3.1K in early July but decreased to around 296 by the end of the quarter. Active users peaked at 5.5K in mid-July, tapering off to 3.2K by the end of September.
HAIKYU!! FLY HIGH by GARENA INTERNATIONAL II PRIVATE LIMITED showed a notable increase in weekly revenue, reaching $4.9K in mid-August, before dropping to $981 by the end of September. Downloads started at 3.2K at launch in late July and decreased steadily to 170 by the end of the quarter. Active users followed a similar downward trend from 2.3K to 319.
Genshin Impact, developed by COGNOSPHERE PTE. LTD., experienced fluctuations in weekly revenue, with a significant peak of $13.8K at the end of September. Downloads remained relatively stable, with a slight increase to 472 in early September. Active users hovered around 7K, with minor variations throughout the quarter.
DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. showed modest weekly revenue, peaking at $350 in mid-September. Downloads started at 2K upon release in early September and declined to 322 by the end of the month. Active users saw a similar decrease from 1.2K to 278.
Love and Deepspace by INFOLD PTE. LTD. maintained a strong presence with weekly revenue peaking at $16.2K at the start of the quarter, and stabilizing around $8.1K by the end. Downloads fluctuated slightly, peaking at 340 in late September. Active users remained consistent, with a noticeable increase to 7.9K in late September.
These insights highlight the dynamic nature of the 3D anime game market in New Zealand. For more detailed analyses and data, visit Sensor Tower.